Resume
Anthony D’Antonio
OBJECTIVE
I am an experienced Level Designer seeking a position that will allow me to grow and mature as the industry evolves.
SKILLS
Extensive Level Design experience:
- Created numerous playable levels (single and multiplayer)
- Design planning – research, documents, sketches, test areas
- Construction – architecture, texturing, lighting
- Gameplay – level layouts, AI placement, item placement, gameplay scripting
- Knowledge of level design tools – UnrealEd, DEdit, QERadiant, Sandbox.
Extensive knowledge of 3DS Max and Maya:
- Created numerous environmental models for use in levels and ingame environments.
- Created and animated models for school projects.
Programming:
- C, Java, Assembly and Basic for school projects.
Computer Skills:
- Working knowledge of Photoshop, After Effects, Sourcesafe, Perforce.
EMPLOYMENT HISTORY
High Voltage Software, New Orleans, Louisiana April 2015 – July 2016
Designer
Damaged Core (PC)
- Created level design documents and level layouts.
- Gameplay scripting.
- Placed entities and items.
Darkside Game Studios, Sunrise, Florida June 2014 – February 2015
Level Designer
Unannounced project
- Created level design documents and level layouts.
- Created environmental models for use in the game.
- Placed entities and items.
CCP, Decatur, Georgia June 2010 – March 2013
Level Designer
World of Darkness, Dust 514 (PC, PS3)
- Created level design documents and level layouts.
- Created environmental models for use in the game.
- Placed entities and items.
- Helped establish level design process by giving feedback on workflow and tools.
Ignition Entertainment, Gainesville, Florida Sept 2009 – May 2010
Level Designer
Unannounced project (PS3, Xbox 360, PC)
- Created level design documents and level layouts.
Ubisoft Entertainment, Montreal, Quebec May 2004 – August 2009
Level Designer
Prince of Persia: The Forgotten Sands (PS3, Xbox 360, PC)
- Created level design documents and level layouts.
- Trained and mentored junior level designers.
- Helped establish level design process by giving feedback on workflow and tools.
Prince of Persia (PS3, Xbox 360, PC)
- Created level design documents and level layouts.
- Placed entities and items.
Assassin’s Creed (PS3, Xbox 360, PC)
- Integrated crowd behavior reaction system.
- Configured AI settings for all NPC’s.
- Created facial animations with FaceFX.
- Placed entities and items to create acrobatic paths.
Far Cry: Vengeance (Wii)
- Integrated ingame cinematics.
- Created placeholder animations as reference for the animators.
Star Wars: Lethal Alliance (PSP)
- Gameplay scripting.
- Placed entities and items.
Splinter Cell: Double Agent (Xbox)
- Created level design documents and level layouts.
- Gameplay scripting.
- Placed entities and items.
Rainbow Six: Lockdown (Xbox)
- Created level layouts.
- Gameplay scripting.
- Placed entities and sounds.
Artifact Entertainment, Mesa, AZ Feb 2003 – Jan 2004
World Builder
Horizons: Empire of Istaria (PC)
- Created numerous environmental models for use in the game.
- Created ingame areas using proprietary terrain deformation tools.
- Placement of environmental models in many of the game’s areas.
Third Law Interactive, Dallas, TX March 2002 – Sept 2002
Level Designer
AVP2: Primal Hunt (PC); Arthur’s Quest – Battle For The Kingdom (PC)
- Created architecture, lighting and layouts.
- Placed items, entities and sounds.
- Gameplay scripting.
EDUCATION
University of New Orleans, New Orleans, LA
- 84 credit hours in Computer Science.
- 18 credit hours in 3D Animation.
Delgado Community College, New Orleans, LA
- Associate Degree of Music.