Resume

Anthony D’Antonio

schivosa@gmail.com

OBJECTIVE

I am an experienced Level Designer seeking a position that will allow me to grow and mature as the industry evolves.

SKILLS

Extensive Level Design experience:

  • Created numerous playable levels (single and multiplayer)
  • Design planning – research, documents, sketches, test areas
  • Construction – architecture, texturing, lighting
  • Gameplay – level layouts, AI placement, item placement, gameplay scripting
  • Knowledge of level design tools – UnrealEd, DEdit, QERadiant, Sandbox.

Extensive knowledge of 3DS Max and Maya:

  • Created numerous environmental models for use in levels and ingame environments.
  • Created and animated models for school projects.

Programming:

  • C, Java, Assembly and Basic for school projects.

Computer Skills:

  • Working knowledge of Photoshop, After Effects, Sourcesafe, Perforce.

EMPLOYMENT HISTORY

High Voltage Software, New Orleans, Louisiana                                               April 2015 – July 2016

Designer

Damaged Core (PC)

  • Created level design documents and level layouts.
  • Gameplay scripting.
  • Placed entities and items.

Darkside Game Studios, Sunrise, Florida                                                June 2014 – February 2015

Level Designer

Unannounced project

  • Created level design documents and level layouts.
  • Created environmental models for use in the game.
  • Placed entities and items.

CCP, Decatur, Georgia                                                                                  June 2010 – March 2013

Level Designer

World of Darkness, Dust 514 (PC, PS3)

  • Created level design documents and level layouts.
  • Created environmental models for use in the game.
  • Placed entities and items.
  • Helped establish level design process by giving feedback on workflow and tools.

Ignition Entertainment, Gainesville, Florida                                                   Sept 2009 – May 2010

Level Designer

Unannounced project (PS3, Xbox 360, PC)

  • Created level design documents and level layouts.

Ubisoft Entertainment, Montreal, Quebec                                                   May 2004 – August 2009

Level Designer

Prince of Persia: The Forgotten Sands (PS3, Xbox 360, PC)

  • Created level design documents and level layouts.
  • Trained and mentored junior level designers.
  • Helped establish level design process by giving feedback on workflow and tools.

Prince of Persia (PS3, Xbox 360, PC)

  • Created level design documents and level layouts.
  • Placed entities and items.

Assassin’s Creed (PS3, Xbox 360, PC)

  • Integrated crowd behavior reaction system.
  • Configured AI settings for all NPC’s.
  • Created facial animations with FaceFX.
  • Placed entities and items to create acrobatic paths.

Far Cry: Vengeance (Wii)

  • Integrated ingame cinematics.
  • Created placeholder animations as reference for the animators.

Star Wars: Lethal Alliance (PSP)

  • Gameplay scripting.
  • Placed entities and items.

Splinter Cell: Double Agent (Xbox)

  • Created level design documents and level layouts.
  • Gameplay scripting.
  • Placed entities and items.

Rainbow Six: Lockdown (Xbox)

  • Created level layouts.
  • Gameplay scripting.
  • Placed entities and sounds.

Artifact Entertainment, Mesa, AZ                                                                           Feb 2003 – Jan 2004

World Builder

Horizons: Empire of Istaria (PC)

  • Created numerous environmental models for use in the game.
  • Created ingame areas using proprietary terrain deformation tools.
  • Placement of environmental models in many of the game’s areas.

Third Law Interactive, Dallas, TX                                                                     March 2002 – Sept 2002

Level Designer

AVP2: Primal Hunt (PC); Arthur’s Quest – Battle For The Kingdom (PC)

  • Created architecture, lighting and layouts.
  • Placed items, entities and sounds.
  • Gameplay scripting.

EDUCATION

University of New Orleans, New Orleans, LA

  • 84 credit hours in Computer Science.
  • 18 credit hours in 3D Animation.

Delgado Community College, New Orleans, LA

  • Associate Degree of Music.

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Site by Dave Mockaitis